Casino Heroes [used to be Casino Saga] had a year of glory in 2014. Huge number of users and plenty of beautiful reviews
only strengthened the idea to continue the saga. At the end of 2014, once again we were approached to create a new level of this fascinating playground! This time we wanted to base the new world on a little bit different concept… We wanted to create an alternative story, where everything is about bolts, chains and levers (why not?!). However, to avoid building a map that is rather associated with something pleasant (and has nothing to do with online entertainment...), we decided to complete the mood with the elegant and rich elements, such as minerals and gems.
only strengthened the idea to continue the saga. At the end of 2014, once again we were approached to create a new level of this fascinating playground! This time we wanted to base the new world on a little bit different concept… We wanted to create an alternative story, where everything is about bolts, chains and levers (why not?!). However, to avoid building a map that is rather associated with something pleasant (and has nothing to do with online entertainment...), we decided to complete the mood with the elegant and rich elements, such as minerals and gems.
What’s the result? You can call it a drifting oilrig - alike, filled with steampunk elements, which in total seems like a LEGO blocks construction full of lurking creatures. And this is just a general description. Sounds crazy? Imagine what’s hidden inside.
Executive Creative Director: Peter Jaworowski
Art Director: Karol Klonowski
CG Supervisor: Łukasz Skurczyński
Concept Artists: Michał Lisowski, Mikołaj Piszczako, Krzysztof Rosłan
Technical Lead 3D Artist: Łukasz Skurczyński
3D Modeling Artists: Łukasz Skurczyński, Piotr Nowacki, Anna Mierzejewska, Jakub Włodarczyk, Łukasz Wiktorzak, Alchemiq Studio
Lead Shading, Lighting, Rendering Artist: Piotr Nowacki
Shading, Rendering Artists: Paweł Szklarski, Anna Mierzejewska, Jakub Włodarczyk
Texturing Artists: Piotr Nowacki, Paweł Szklarski, Anna Mierzejewska, Jakub Włodarczyk, Łukasz Wiktorzak
Retouch: Marcin Kowalski, Łukasz Wiktorzak, Karol Klonowski
Outsource Manager: Łukasz Skurczyński
Producer: Aleksander Kmiecik
Business Unit Director: Marcin Molski
Art Director: Karol Klonowski
CG Supervisor: Łukasz Skurczyński
Concept Artists: Michał Lisowski, Mikołaj Piszczako, Krzysztof Rosłan
Technical Lead 3D Artist: Łukasz Skurczyński
3D Modeling Artists: Łukasz Skurczyński, Piotr Nowacki, Anna Mierzejewska, Jakub Włodarczyk, Łukasz Wiktorzak, Alchemiq Studio
Lead Shading, Lighting, Rendering Artist: Piotr Nowacki
Shading, Rendering Artists: Paweł Szklarski, Anna Mierzejewska, Jakub Włodarczyk
Texturing Artists: Piotr Nowacki, Paweł Szklarski, Anna Mierzejewska, Jakub Włodarczyk, Łukasz Wiktorzak
Retouch: Marcin Kowalski, Łukasz Wiktorzak, Karol Klonowski
Outsource Manager: Łukasz Skurczyński
Producer: Aleksander Kmiecik
Business Unit Director: Marcin Molski